/*
 * Copyright (C) 2010 Google Inc. All Rights Reserved.
 * Copyright (C) 2017 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 */

#include "config.h"
#include "EventContext.h"

// #include "DOMWindow.h"
// #include "Document.h"
#include "EventNames.h"
// #include "FocusEvent.h"
// #include "HTMLFormElement.h"
// #include "MouseEvent.h"
// #include "TouchEvent.h"

namespace WebCore {

EventContext::~EventContext() = default;

void EventContext::handleLocalEvents(Event& event, EventInvokePhase phase) const
{
    event.setTarget(m_target.get());
    event.setCurrentTarget(m_currentTarget.get(), m_currentTargetIsInShadowTree);

    if (!m_node || m_type == Type::Window) [[unlikely]] {
        m_currentTarget->fireEventListeners(event, phase);
        return;
    }

    if (!m_node->hasEventTargetData())
        return;

    m_node->fireEventListeners(event, phase);
}

#if ASSERT_ENABLED

bool EventContext::isUnreachableNode(EventTarget* target) const
{
    // FIXME: Checks also for SVG elements.
    return false;
}

#endif

}
